Publishing an early version reveals the real problems: clarity, devices, audio, printing, navigation and the time a teacher needs to obtain a useful result.

The central idea

Useful design begins by defining what must remain shared and what can be flexible. The goal, dignity and participation are not extras; they are part of quality.

What we do next

We build a concrete version, test it on real devices and in real situations, collect problems and improve one piece at a time.

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